Poor PC performance and a small monster roster were two of the issues our reviewer had with Koei Tecmo's Monster Hunter-like game, Wild Hearts, and the latest patch seeks to make some progress in both areas. Today's update adds a new monster, «the dangerous Murakumo,» and according to director Takuto Edagawa, will improve performance for «some CPUs.»
The update also adds FSR support, which is AMD's rival to Nvidia's DLSS. Both work by rendering a game below screen resolution and then upscaling the images before they're displayed, ideally without a noticeable drop in quality but with a significant framerate increase. Unlike DLSS, which only works on Nvidia GPUs, FSR isn't locked to AMD cards.
«This is not limited to the PC version, but we are continuing to work on fixes for various issues, including unexpected crushes, as well as some balance adjustments,» Edagawa added in an interview about the update posted on its Steam page.
The new monster, meanwhile, is a fox creature that «commands cherry petals and lightning,» which is a reference to «a special term in Japanese for 'spring thunder' that conveys the arrival of spring,» according to Wild Hearts' other director, Kotaro Hirata.
The performance improvements and introduction of the Murakumo are hardly the patch's extent. The full Murakumo update patch notes(opens in new tab) are over 400-lines long. Here are just the notes about PC specific issues:
Removing the 240 fps limit setting seems to suggest, a bit comedically, that the idea of ever hitting 240 fps was too aspirational, but hopefully the «improved processing» and FSR support help.
The other notes are mostly very specific gameplay changes or fixes: stuff like «attacks from the Training Bear Karakuri will no
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