Cast your minds back a couple of weeks and you'll probably remember a little bit of drama surrounding upcoming Xbox exclusive Redfall. Developed by Arkane, director Harvey Smith dropped an unexpected bombshell by claiming that Redfall was originally meant to launch on PS5 alongside Xbox and PC. Smith explained that Microsoft had canned the PS5 version that was in development once it had completed its acquisition of Bethesda, and the PlayStation community at large began to pile in on Xbox and Phil Spencer.
Microsoft quickly issued a very carefully worded statement, claiming that it "hasn't pulled any games from PlayStation" and pointed to titles like Ghostwire: Tokyo and Deathloop as proof. It did very little to silence the critics at the time, as "pulling" a game implies you've made it unavailable for purchase after it already launched, something which Microsoft has admittedly never done. It just allegedly canned a PlayStation game in development instead.
Related: Ignoring Redfall's Commentary On Capitalism Does Its Creators A Disservice
The controversy has been largely forgotten now, but Sony has taken full advantage of Microsoft's mistake by bringing up Redfall in its latest argument as to why Microsoft shouldn't be allowed to own the Call of Duty series (thanks Eurogamer). In a response criticising the CMA for softening its stance on the Activision Blizzard acquisition, Sony has used the recent Redfall controversy as proof that Microsoft cannot be trusted to uphold any deals regarding Call of Duty exclusivity.
"Just last week, two days before the Addendum was published, on 22nd March, video game trade publication IGN published fresh evidence in the form of an interview with Redfall's creative director, Harvey Smith,
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