Redfall is out, and to be blunt, it is not good. We'll have our full review posted today but the short version is that it's very much in line with our earlier review-in-progress(opens in new tab): It fails on multiple levels, and is just not fun to play. In an interview with Kinda Funny(opens in new tab), Xbox boss Phil Spencer said he's «disappointed» in the state of the game, and apologized to fans for missing the mark so badly.
«I'm disappointed. I'm upset with myself,» Spencer said. «I kind of revisit our process—I think back to the announcement of 60 frames per second, and then we weren't shipping 60 frames per second(opens in new tab). That was kind of our punch in the chin, rightfully, a couple weeks ago. And then seeing the game come out, and the critical response was not what we wanted. It's disappointing.»
«I want to give the [Xbox] teams the creative platform to go and push their abilities, push their aspirations. But I also need to have a great selection of games that continue to surprise and delight our fans, and we under-delivered on that. And for that, I apologize. It's not what I expect, not what I want.»
Interestingly, Spencer said delaying Redfall's release wouldn't have solved its most fundamental problems because while there are clearly «quality issues,» the bigger problem is that «the game isn't realizing the creative vision that it had for its players.»
«That doesn't feel like a, 'Hey, just delay it',» Spencer said. «That feels like the game had a goal to do one thing, and when players are actually playing they're not feeling that thing, they're not feeling the creative execution of the team.»
All of this apparently caught Microsoft by surprise: Spencer said the review scores for Redfall have come
Read more on pcgamer.com