Final Fantasy XVI performance mode will target 60 frames per second both in combat and during exploration, but the frame rate will not be as stable in the field as it is during combat, as confirmed by the game's director in a new interview.
Speaking with GNN during the recent press tour, as reported and translated by Reddit user Kanon14, director Hiroshi Takai commented on the performance swings seen in footage captured in the game's performance mode, saying that this display mode will always target 60 frames per second, but may not hold the target framerate during exploration, depending on particular circumstances. On the other hand, the team spent a lot of time tweaking the combat, which allowed them to better optimize the visuals while fighting enemies, and thus keep the framerate more steady, adding that they could tweak visual elements like lighting and shadows further as the player's attention during the game's intense combat encounters will not be focused on the graphics.
Despite the Final Fantasy XVI performance mode not being able to always keep a steady 60 frames per second framerate during exploration, this doesn't mean that things won't be improved after launch, as Hiroshi Takai did say that they might address the issue in future patches.
During the same interview, the Final Fantasy XVI director also commented on the game's sidequests, saying that they will have varying lengths and may involve multiple steps that tell a continuous story. While each side quest will provide rewards, the main reason players should complete them is to learn more about the world of Valisthea. Takai made the example of a sidequest that unlocks Chocobo riding as a reward while providing information on why Chocobos can be ridden in
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