Square Enix’s Final Fantasy 16 is a pretty big game. Playing through the story can take 35 to 40 hours and goes up to 70 hours with side content. However, it also offers New Game+, which the development team said would have new battles and changes to enemy placements.
Speaking to Game Informer, creative director Hiroshi Takai and combat director Ryota Suzuki talked more about New Game+. They revealed it’s available for Story and Action Mode, but two more difficulties become available: Final Fantasy Mode and Ultimaniac. The former is where the difficulty increases, monster placements change and enemy types are “remixed.”
Suzuki said, “The main design philosophy is that the first playthrough is about learning Clive, learning the controls, and then enjoying the story. In the second playthrough, we want to shift that focus – because the story hasn’t changed – to the action.
“For example, in Story Mode, while players may encounter waves of enemies, a lot of times, enemies don’t attack at once to allow players to be able to handle everything. In the harder modes of the game, we have removed these limitations so that you have multiple enemies all attacking Clive at the same time.
“What we’ve done with [Final Fantasy] Mode is give players controlling Clive the sense that they’re always in danger, that death is around the corner, and that you’ll need to really, really pay attention to be able to clear the content.”
If you interact with the Arete Stone in the Hideaway on Final Fantasy Mode in New Game+, you can play stages with the same difficulty in Arcade Mode. However, there’s also Ultimaniac Mode, an even tougher difficulty.
“[These modes were] pretty much created solely for the hardcore players, those players that pride
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