Half-Life has a long-lasting and healthy modding community, enjoying countless fan-made campaigns and even a complete remake—2020's Black Mesa—which originally started out as a passion project in 2004.
Next to reinvent the low-poly wheel is Codename: Loop, a roguelike remix of Valve's 1998 classic. Developed by Daniel Almenara (Pinky_GameDev on Twitter), the game promises to take you through an «ever-changing loop» of Black Mesa, complete with new enemies and weapons.
The gameplay I've seen so far seems promising, with a fully-functional weapon select wheel and dopamine-inducing damage numbers, both of which I have a weakness for.
The Into-the-Gungeon style reimagining has a few key quality-of-life features to bridge the awkward gap between third person shooter and twin-stick gameplay: the UI keeps your focus on the middle of the screen with additional health and armour bars, while Left 4 Dead-style outlines make sure you don't lose track of Gordon or your enemies.
It is bare-bones right now, but I'm keen to see just how far Almenara will push the upgradable parts of Gordon Freeman's arsenal. While I'm hoping for a boomerang crowbar or dual-wielded shotguns, I've not seen much of the usual branching upgrades and randomised abilities that make roguelikes so replayable.
I'm excited at the prospect of bounding around Black Mesa in my HEV suit for a hundred or so runs, but that version of the game isn't available just yet. The playable demo offers a romp through the original game's «Questionable Ethics» level, a proof-of-concept for running and gunning rather than the promised roguelike loop.
Codename: Loop will also be coming to Steam, as announced by Almenara on Twitter in October 2022, «A few months ago I asked Valve for
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