In June, poncle announced that the reverse bullet hell Vampire Survivors will finally be getting a couch co-op mode in August. Today we got a closer look at how it will work, along with the surprise announcement of new Steam-specific features that are actually live today.
Co-op play in Vampire Survivors is quite straightforward overall: It's the same as the singleplayer mode, but with more people. Naturally, some concessions have to be made to accommodate the crowd, and they were spelled out today on the Xbox News Wire. Each player in co-op mode must choose a different character—«Having 4 Poes, O’Soles or Sigmas on screen would simply make the universe implode,» poncle senior marketing manager Geo Morgan explained—and while weapons can be chosen at will, the number of weapons you can carry depends on how many people are playing.
«This means for maximum survival time you’ll have to decide who picks which weapon, but for maximum chaos you could shut your eyes and select anything!» Morgan said.
Players will level up in turns rather than simultaneously. Should one player die, any XP they've earned will go to the next player in line. Death in co-op mode is not the end. A player who dies turns into a coffin, and will eventually revive as long as the coffin is kept clear of enemies. And because the action will remain on a single screen, just as it is in singleplayer mode, you'll «have to tactically agree with your teammates on where to go next and which spots on the map are best to fight your battles.» Or get into big arguments about it, as the case may be.
The couch co-op mode will also include a unique new item, the potentially ironically-named Friendship Amulet. «This item can appear on the level-up screen and will level-up
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