At its core, Star Trek: Resurgence is a love letter to one of the greatest science fiction franchises of all time. The set pieces, cameos, incredible writing, depth of lore — all speak to the five-man team at Dramatic Labs’ love for the series. While the passion is there, evident in every lovingly sculpted character model, space vista, and regulation hallway, Dramatic Lab missed the mark with the most critical aspect: gameplay. Simply put, Star Trek: Resurgence struggles to be fun.
That isn’t to say that Star Trek fans won’t appreciate and even thoroughly enjoy the story at the heart of Resurgence. Its 15-20 hours long journey is filled with heart. The writing is clever, the characters are believable and varied, and the narrative does a great job of setting up allegiances and conflicts. I frequently found myself wrapped up in the story, which follows Jara Rydek, the newly appointed first officer of the Resolute as she ingratiates herself to the crew, and Carter Diaz, an extremely likable and talented engineer on the lower decks.
As Carter, you interact with much more of the crew. He’s been a staple of the research vessel for years, staying aboard after a catastrophic incident that still weighs heavily on the crew’s minds. He fixes teleporters, researches unknown alien artifacts, and frequently comes up with last-minute workarounds to save the day. Jara is much more diplomatic, mostly engaging in discussions and negotiations, though she does lead every away party and frequently lands herself in trouble. The character models are lovingly crafted for the main cast, even if their facial animations are lacking. Characters have maybe five different expressions, so it gets fairly easy to discern when someone has their
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