The gaming industry and we, the gamers, are no stranger to anticipation and delays, and Airship Syndicate's latest game, Wayfinder, has taken us on quite a ride with both recently. The team decided to push their early access release out from the initial May 10th date, opting for a beta test instead. This beta test, originally slated for May 10th, then got pushed further to May 24th after some strange server hiccups prevented the team from moving forward with the test. An unconventional move? Possibly. A smart one? Surprisingly, yes.
As someone that has delved not only into the previous tests, but also the latest beta, I can affirm it was a wise decision for the team to push the release further into the summer. In my humble opinion, I even strongly suggest that Airship Syndicate should even consider another beta prior to an early access release – and if they do, it’s a strategy I wouldn't hold against them. Wayfinder balances a strange dichotomy of online gaming features. The game can be both exciting and tedious. Rewarding and unproductive. There’s a balance that has yet to be struck, all hidden behind a game that is still working out some server issues and general playability problems.
But Airship Syndicate is not your average fledgling game studio. They've got quite a legacy to live up to. This is, after all, the team behind the critically acclaimed Battle Chasers: Night War and Ruined King: A League of Legends Story. Their single-player games have been met with enthusiasm, setting a high bar for future endeavors, and the team has always delivered thus far. But can the success of these ventures predict Wayfinder's fate?
Wayfinder is a departure from Airship Syndicate's single-player legacy, veering into the realm of
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