As we get closer to the October 24 release of Cities: Skylines 2, Paradox Interactive is sharing more about how the city builder sequel works. Today in a new video and development diary we learned a lot about how traffic will find its way through the cities we build using a new AI pathfinding system.
This pathfinding system already sounds more complex than the one in the original Cities: Skylines, which operated solely on proximity. It also sounds more realistic, since one of the factors that will help AI decide where to go is the cost of things like parking and transportation.
And just like in real life, the younger simulated residents of Cities: Skylines 2 don't have as much money as the older folks do.
«In Cities: Skylines II agents choose a route based on a pathfinding cost,» reads the development diary, which explains that cost is derived from four different elements: time, comfort, behavior, and money. AI «agents» (simulated people) will use those elements to determine their most optimal pathfinding route while traveling through the city, and different agents will have different priorities. Interestingly, some of those priorities depend on the age of the tiny simulated person living in the city.
«For teens the most important factor is Money: they seek out cheap options when traveling, be it the means of transportation or parking behavior,» the diary says. «Adults value Time, so the quickest route is usually the best for them. And Seniors prefer a high Comfort level. As long as the Comfort cost is small, seniors tend to choose that option.»
That sounds familiar, doesn't it? Those damn wealthy seniors, only thinking about their own comfort as they cruise through the city, wondering why the youth of today don't buy
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