Even though the retro-inspired first-person shooter sub-genre has been running at full steam for a while, I feel like it just keeps getting better. Sure, I feel like a lot of it is mowing down demons or cultists to heavy metal music, and it can sometimes be hard to tell your Hyperviolent apart from your Turbo Overkill, but still new approaches pop up that are easy to miss.
Slayers X: Terminal Aftermath: Vengance of the Slayer is one of my favorite releases this year. It combines the weird aesthetic of the late-’90s FPS era with extremely effective character exploration. It stands out from the crowd, even if its gameplay is almost deliberately hobbled to evoke the feeling of an amateur mod.
Calcium Contract similarly defies explanation. Unlike Slayers X, it seems like an earnest attempt to provide an experience that plays and feels good, but it’s partnered with this absolutely bizarre aesthetic. It feels like if Duke Nukem 3D was designed by a studio localized within McDonaldsland.
Calcium Contract is the story of a chicken serpent who is not really all that big on the idea of dying. However, everything that lives must eventually meet its end, so you’re the latest in the line of doomed attempts to force the mighty beast to obey the laws of the universe. You’re essentially a grim reaper.
However, while that sounds pretty heavy metal in its own right, the aesthetic is anything but. The weapons and enemies look like they were designed by someone who passed out at daycare while fried out of their mind on peyote. They’re a colorful, toy-like cast that keeps them easy to read at a glance. The chickens? They run at you. The lizards? They cast fire spells.
The weapons, on the other hand, are a bit harder to read. Your basic
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