Nearly three years after its debut on Steam Early Access, Baldur's Gate 3 is just three weeks away from debuting version 1.0 after the developer's decision to bring the game forward and avoid a direct collision with Bethesda's Starfield. During last week's Panel from Hell, Larian also confirmed many features, such as multiclassing.
In a new interview with Italian website Multiplayer, Larian's Lead System Designer Nick Pechenin delved into a series of key changes that Baldur's Gate 3 players will find compared to the regular D&D5th edition ruleset.
We've changed a couple of ground rules just to remove any possible friction with multiclassing. If you know the rules of D&D5e, you surely know that in order to activate multiclassing, there are stat limits that you must respect. We have removed them, and you can make a character with multiple classes at any moment. There's even an achievement that requires you to get to level 12 with a level in every single class. Of course, it will be very difficult for some players, but it is made possible by this removal of limits.
During the playtest, we saw that many of the players eager to multiclass already had a clear build in mind to use, perhaps following the more impactful "tabletop" ones. Newbies to the game, on the other hand, usually kept the chosen class from start to finish. We designed the level up screen so as not to overemphasize the presence of multiclassing because we realize that it is a feature mainly sought after by experienced players.
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you do it early in the game, you don't get strong abilities like
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