There are plenty of video game engines out there, and while some development studios use the same engine as their competitors, we have some unique engines for specific studios. For instance, Creation Engine was created back in 2011 by Bethesda, and it was used across multiple console generations. But in 2021, it was unveiled that the company was moving on with another proprietary engine dubbed Creation Engine 2. This engine is a new iteration that would be seen in the likes of Starfield along with their upcoming The Elder Scrolls VI installment.
Right now, there is a ton of hype built around Starfield. Fans can’t wait to dive into this new RPG from the studio. Today we’re finding out that Todd Howard, the director behind Starfield, is praising Creation Engine 2 regarding how great Starfield looks. Thanks to a report from Tweak Town, we’re finding out Todd Howard made a few comments regarding Creation Engine 2 when speaking on the Kinda Funny Games podcast. During this, Todd was asked how the game thrives with the new engine and if there were areas where the studio was able to add content specifically because of the new hardware.
According to Todd, there are some areas that the studio was able to pull off because of the incredible work handled by their tech team. One area that Todd Howard would like to highlight in the future that wasn’t quite touched on was volumetric fog and how the lighting can interact with it. This is something we didn’t see much of, but it’s at least one area Todd Howard is excited to showcase, and it’s thanks to the Creation Engine 2.
Of course, the follow-up question presented had to do with FPS. We already know that Bethesda didn’t have any plans in place to deliver a performance mode
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