Star Wars Outlaws creative director Julian Gerighty and narrative director Navid Khavari have revealed that the game won’t be a 200-300 hour game. Speaking with IGN during San Diego Comic-Con, the duo spoke about what it means for a game to be “too big”.
“Too big is a game that people don’t manage to play, enjoy, and finish,” said Gerighty.
“Our objective is to really get people into a very dense, rich adventure, open world adventure that they can explore at their own rhythm,” he continued. Gerighty goes on to talk about how Star Wars Outlaws will be a more focused title that will be “very manageable”.
“So it is absolutely not a 200 or 300 hour epic unfinishable RPG,” said Gerighty. “This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”
Khavari spoke about how the studio wants players to experience the journey of protagonist Kay Vess in the game. This means that the length of the game will have to be more manageable so that more players will get to finish it.
“We’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess’ first entry into a planet like Toshara that we’ve crafted for this,” said Khavari. “So that’s always in top of mind, is fusing that narrative element with the game.”
This doesn’t mean that Star Wars Outlaws will be a small game, however. Developer Massive Entertainment revealed earlier this month that the game feature a number of planets, with each being as large as 2 to 3 zones from Assassin’s Creed Odyssey.
Star Wars Outlaws looks like it will
Read more on gamingbolt.com