Editor's Note: This interview has been edited to include all of the answers from both of our live show and our subsequent Q&A with the developers, with some answers edited for clarity.
Star Wars Outlaws is nearly here, and fans still have plenty of quetsions about Ubisoft Massive's upcoming open world game. To answer those questions, we chatted with some of the team behind Star Wars: Outlaws, including narrative director Navid Khavari, creative director Julian Gerighty, and Lucasfilm senior creative executive Matt Martin.
During our interviews, we covered a ton of ground Star Wars Outlaws, which stars a scoundrel named Kay Vess in the time between The Empire Strikes Back and Return of the Jedi. From making a game that feels both like classic Star Wars and brand new, to how Kay Vess will influence and traverse the world around her, to why everything doesn't need Jedi and the Force, this is one conversation from that galaxy far, far away you won't want to miss.
Star Wars: Outlaws is set to be released in 2024 and will also feature branching dialogue, epic space battles, an adorable Axolotl-like companion named Nix, and even the opportunity to work and/or betray the one and only Jabba the Hutt.
Don't worry though, it won't be a "300 hour epic unfinishable RPG."
You can learn much more about Star Wars: Outlaws below, and be sure to check out why we think it looks to be a mix of Watch Dogs and Grand Theft Auto and why we believe this just may be the open-world Star Wars game we've always wanted.
IGN: Okay, we're obsessed with this game. Our audience is obsessed with this game. We can't get enough of this game. I'm delighted that we're getting more of this game because usually we find out about something and then it goes into
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