Ubisoft has addressed some worries about Star Wars Outlaws’ playtime.
In a new interview with IGN, creative director Julian Gerighty made it clear that Star Wars Outlaws will not be 200 to 300 hours long. When he was asked if the game could be too big, Gerighty responded that “too big is a game that people don’t manage to play, enjoy, and finish.”
Narrative director Navid Khavari also chimed in, saying:
“We’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess’ first entry into a planet like Toshara that we’ve crafted for this. So that’s always in top of mind, is fusing that narrative element with the game.”
This new statement is apparently a reaction to fans complaining when the devs earlier made a comparison between Star Wars Outlaws and Assassin’s Creed Valhalla. Fans have definitely not been shy talking about how they feel that open world games like Assassin’s Creed feel like they have been made artificially long, just so the devs they can say they gave the players a lot of playtime. That presupposes that time played equals time the player enjoyed playing.
But then, what kinds of games take 200 to 300 hours? One should note that the dense worlds of The Legend of Zelda: Breath of the Wild or The Legend of Zelda: Tears of the Kingdom are 100 plus hour games, not quite up to that level.
There really isn’t any game right now that would take a minimum of 300 or 200 hours to play, thankfully. With that in mind, Bethesda’s games can take that much time to play and finish, especially if gamers play through it to
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