Star Wars Outlaws has sounded like a slam-dunk from the get-go: a single-player third-person action-adventure developed by Massive Entertainment (The Division, The Division 2) which follows a charismatic bounty-hunting duo as they «attempt one of the biggest heists the Outer Rim has ever seen». Also, it's set between The Empire Strikes Back and Return of the Jedi, perhaps the most fertile ground of all for storytelling in the Star Wars universe.
But it's important not to get ahead of ourselves here and keep expectations in check. Ubisoft's Massive Entertainment is being quite helpful in this, with creative director Julian Gerighty sharing quite extensive details (including handy comparisons) in the latest issue of EDGE magazine.
As reported by MP1st, Gerighty said that each planet in the game is designed to feel like a «journey», even when utilising vehicles, and players should expect them to be roughly equivalent to two to three zones in Assassin's Creed: Odyssey. Each will be hand-crafted (forgoing procedural generation), and Gerighty described more details about Outlaw's various other workings, which you can peruse below:
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How are you feeling about Star Wars Outlaws, is this one on your hit list? Don't do anything Han wouldn't do in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Game looks impressive for a Ubisoft game and less janky looking compared to Fallen Order
It all sounds good to me! Love that they’re trying to emulate the late 70s
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