Baldur's Gate 3 players believe they've identified an issue «halfway through Act 3», which some believe hint at «a weird error with the way [Larian has] designed the whole narrative progression».
In a post on the official subreddit that has racked up hundreds of up-votes, u/Neville_Lynwood has identified that although lots of players prefer to avoid Long Rests, failure to do so can impede progress, as Larian has «a lot of events, companion quests, romances, side characters, and even main story events to you having a Long Rest».
Neville_Lynwood points out that whilst «thematically [it] makes sense» to Long Rest in order to «reflect on stuff that has happened», we're all essentially «de-incentivised» from doing so because you lose your temporary buffs and elixirs… which is a problem, given some think that a lack of rest results in «breaking the narrative progression which leads to event flags and triggers getting jumbled», leading to «all kinds of bugs».
«I must say I've had very few issues myself, but reading about what happens to others and seeing how the game handles it, I think lack of Long Rests are probably one of the bigger root causes,» the player posited.
«So, unless you really want to cherish a temporary buff or an elixir, take regular Long Rests, even if you have no need for them. Every time there's a main story progression or a companion development — take a rest.»
«It's like clearing your e-mail inbox every day, instead of allowing the emails to pile up and causing a mess when you finally try to follow along a correspondence.»
«The thing that gets me, though, is that the game really steers you away from resting too much story wise, since there is usually some arbitrary talked about time limit,» commented
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