Overwatch 2 director Aaron Keller has addressed the elephant in the room in the latest blog update for the game.
In regards to the review bombing the game received on Steam, this is what Aaron had to say:
“We also launched on Steam last week, and, although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before.
Many of the reviews on Steam mention the cancellation of the much larger component of PvE that was announced in 2019 as one of their primary reasons for dissatisfaction with the game. I get that. That announcement was about an ambitious project that we ultimately couldn’t deliver.
If we can’t turn back the clock, then what can we do? We can keep adding to and improving Overwatch 2. That is how we move forward. This means more maps, heroes, game modes, missions, stories, events, cool cosmetics, and features – an ever-expanding, evolving, and improving game. This is the future of Overwatch. One where we will continually create and innovate on what is making the game great now for the players who are playing now.”
It certainly seemed like Blizzard had taken a bit too long to talk about this issue, but as Aaron points out, the players who did give it a chance seemed to have seen what the company did do firsthand.
Aaron says the feedback they get from the actual players is that it’s “in the best state it’s ever been.” Furthermore, they ares being told by players that they’re really listening to their feedback.
Aaron noted that they got a lot of positive feedback for their newest support hero, Illari, in particular. They revealed she
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