During Baldur’s Gate 3’s first Act, you will be introduced to a certain Goblin Priestess who will offer to brand you with the Mark Of The Absolute. Unless you are playing an evil-slanted character, this might seem like a pretty bad idea. However, that might not necessarily be the case.
In fact, what if we told you that accepting the brand provides a fair few bonuses and next to no negatives? Suddenly being marked by the ultimate evil doesn’t seem too bad. Heck, since you are encouraged to infiltrate this cult, even good characters could make a valid roleplaying argument to take on the Mark.
In this guide we are going to break down how the Mark works, what benefits you gain, and what negatives are tied to it.
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In almost every conceivable scenario, yes, you should get branded in Baldur’s Gate 3. The reason for this is simple, there is a roleplaying justification regardless of moral standing and by taking the Brand, you gain far more options to roleplay than if you just skip the brand entirely. Do note that the brand is permanent and can never be removed.
Firstly, you gain new dialogue options. This lets you reveal your mark to followers of The Absolute and gain a variety of benefits as a result. Namely, you can avoid conflict, gain access to new areas, and generally glean more information with less hassle. Even if you are playing a morally good character, infiltrating the cult is highly advised. The brand makes this much easier and you can always fall back on the “it was all a cunning ruse” defence.
You also gain access to some unique armour and weapons that
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