As players enter Baldur’s Gate 3’s third act, they come face-to-face with the reality of war. Rivington is on the outskirts of Baldur’s Gate, and it’s filled to the brim with refugees looking for safety after hordes of Absolutists have overrun the surrounding area (and likely turned their mates into thralls).
It’s a grim time for all, and even the mysterious circus that has rolled into town hasn’t done much to help. Things have become quite heated near the entrance to Rivington too, with the noble Arfur arguing with a family who have taken up residence in his rather luxurious abode. In this guide, we will help you decide who to back in this rowdy debate.
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Right off the bat let’s talk about Arfur. He comes across as a bit of a tool, but one who does have a rightful claim on the property. After all, it is his house, and these people have moved in against his will or knowledge. He wants them gone, and there is very little you can do to persuade him otherwise.
Not only that, Arfur is not exactly alone. Being a merchant, he has armed guards who accompany him and his caravan. Whilst they are not intervening in the removal of the squatters, they are no strangers to violence.
Siding with Arfur will cause the squatters to be ousted. If you are playing a Paladin this would be considered just since you are upholding the law and Paladins are wishy-washy swine at the best of times.
Do note that Arfur is not all that he seems and he plays a major role in the ‘Investigate The Mysterious Toys’ quest.
Spending even a second in Rivington will reveal that people are not safe on
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