Sundays are for being in awe of backpacks that pack into themselves. Before you scrunch it into a ball, let's read this week's best writing about games (and game related things).
For The Guardian, Lu-Hai Liang wrote about Chinese video games being on the rise, but not getting the respect they deserve. In spite of the Chinese government's restrictions, Liang feels - quite rightly! - pride in the accomplishments of his mother country. They make brilliant, creative games, and have found ways to break free of censorship.
Video games are one of the few creative media not dominated by the US. In consoles, two of the platform holders are from Japan, while developers in the UK and Europe are powerhouses of creativity. But the world’s biggest games company is Chinese giant Tencent, which is often the target of racism and online criticism. While massive corporations don’t need huge sympathy, as a Briton of Chinese heritage, it does pain me when Chinese games companies are falsely conflated with the Chinese government.
Christopher Livingston reviewed Starfield for PC Gamer. Probably one of the best reviews out Todd's mega RPG at the moment as it captures the experience of downing the main quest and pursuing your own.
I've always found the real joy of Bethesda's RPGs to be not the main story or official quests but the sandbox itself, the freedom to come up with your own goals and aspirations. So after about 75 hours I retired my helpful artifact-collecting space ranger and created a second character with the goal of completely ignoring the main quest. Once free of the tutorial I headed straight to Neon, a densely populated and gritty cyberpunk city on an ocean planet, a place packed with gangs, addicts, shady operatives, and crooked
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