Star Wars Outlaws' creative director has revealed that each planet in the game will be roughly the size of two-to-three zones in Assassin's Creed Odyssey.
Beyond being a Star Wars game from Ubisoft (something that hasn't happened since Star Wars: Lethal Alliance), Outlaws is in quite a unique position thanks to it being the first-ever open-world Star Wars game. Considering how most space-faring games like Starfield and No Man's Sky have put so much emphasis on massive near-limitless worlds to explore, there have been a lot of questions about how Outlaws' open world is going to work, something that we've thankfully got some answers for.
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As pointed out by ResetEra user dex3108 and highlighted by MP1st, Star Wars Outlaws' creative director, Julian Gerighty, recently spoke to Edge magazine following the game's reveal at Xbox's Summer Showcase. Gerighty revealed a number of interesting details about the game, but the highlight was the discussion about the size of the game's planets, which gives us a much better idea of what Star Wars Outlaws is going for.
According to Gerighty, the size of one planet in the game could roughly be equivalent to around two or three zones in Assassin's Creed Odyssey. Although it's not specified what "zones" are, it seems likely that it means regions like Attika and Megaris, which are decent-sized areas in their own right, let alone if you double or triple them. This seems to indicate that, although Outlaws' worlds will be big, they won't be too big.
Speaking of planets, Gerighty also confirmed that each of them will be "hand-crafted" by the team at Ubisoft Massive, instead of the procedurally generated approach
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