To The Core is, to borrow its Steam description, "an incremental game about extracting and using resources from planets to buy upgrades." That's pretty much it. I've played it for eight hours since buying it yesterday, hooked by a progression curve that takes you from an ineffectual mining ship chipping at a single planet's rocky surface until you explode, to the leader of a swarm of bomb-dropping drones and aerial bombardment lasers that can travel a solar system and devour any planet to its core in seconds.
It's part idle game, part Vampire Survivors, and it's out now.
When I say ineffectual, I mean ineffectual, since to begin with you can rotate your ship to point your drill, but that's it. You can't steer, beyond obeying gravity and angling a bounce off the planet's surface. Progress is slow, then you explode.
After death, you can take your meagre haul and unlock some upgrades in a small skill tree. First you'll gain the ability to hold the shift key to prevent bouncing, then the ability to steer with WASD. Then you can increase damage output from the drill and reduce fuel consumption, making each expedition more profitable. After each explosion, progress gets faster.
Each unlock and maxed-out node causes the branches of the skill tree to grow outward. Your humble beginnings provide a strong contrast for how powerful you rapidly become. Planets are made from layers of different materials and each is a resource that can be applied towards a different kind of upgrade, and soon enough your drill is diamond-plated and sand or coal or titanium has granted you access to passive buffs that are delivering extra resources for every block mined. At the point I'm at now, I'm armed not just with a drill but with a mining
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