Bethesda's Head of Publishing, Pete Hines, has hit back at World of Warcraft designer Mark Kern after Kern said Starfield's start screen suggests it «either shows hasty shipping deadlines by a passionate team overworked, or a team that didn't care».
«The physiognomy of start screens. The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work,» Kern tweeted.
"Starfield's start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn't care.
«Start screen [sic] are often done at the very end of development,» they added in a follow-up tweet. «Teams are too busy making the core game. It's quite common for the start screen to completely change once the game is shipping or on patch 0.
»Teams that take pride want to put a good face forward and will often redo these just prior to game going live," Kern concluded.
Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on. Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”August 20, 2023
After a commenter alerted them to Kern's tweets, Hines responded in kind earlier today, saying: «Or [the development team] designed what they wanted and that’s been our menu for years and was one of the first things we settled on.
»Having an opinion is one thing. Questioning out a developer’s 'care' because you would have done it different is highly unprofessional coming from another 'dev'."
Kern bit back earlier today with a snide comment about Fallout 76 andRedfall.
There's no point asking any of the developers making Starfield for sneaky
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