Bethesda's Head of Publishing Pete Hines hit back at criticism that labelled Starfield's start screen as being designed by «a passionate team overworked or a team that didn't care».
Former Blizzard developer Mark Kern tweeted a screenshot of Starfield's start screen, saying: «The physiognomy of start screens. The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work.
»Starfield's start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn't care.
«Start screen are often done at the very end of development. Teams are too busy making the core game. It's quite common for the start screen to completely change once the game is shipping or on patch 0.
Teams that take pride want to put a good face forward and will often redo these just prior to game going live,» Kern's comment concluded.
Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on. Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”
Hines responded to the accusation earlier today, insisting that that had been the game's menu «for years, and it was one of the first things [the team] settled on».
«Having an opinion is one thing. Questioning out a developer's 'care' because you would have done it different is highly unprofessional coming from another 'dev',» Hines added.
At the time of writing, Kern has yet to acknowledge Hines' response, but has replied to several commenters who took umbrage with his statement.
In related news, the full Starfield achievement list recently leaked online.
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