A Star Citizen player is pointing out to disappointed Starfield fans that planet exploration isn't all its made out to be.
Earlier this month, it was revealed that Starfield's planets weren't fully explorable and open-ended, meaning you'd be placed in distinct areas on a planet, rather than have the entire thing open for exploration. Some Starfield fans were pretty disappointed by the revelation at the time, deeming this to be a downgrade from exploring open-ended planets.
One Star Citizen player, though, has pointed out that these disappointed Starfield fans shouldn't be taking the news so hard. In the Reddit post below, the player writes that, without having much to do on a planet itself, exploration quickly becomes rather boring, and even monotonous, leaving a player let down after they first reach a new planet.
"I've played Elite Dangerous and NMS - like you say, being able to land absolutely anywhere with no loading screens is really cool, but I'd much prefer the depth of having actually explorable structures and reasonable numbers of enemies, if it means giving up the 'land anywhere' stuff," writes the top-voted comment under the Reddit post.
Keep in mind that Bethesda's taking a unique approach when it comes to planet exploration. When a player lands on a procedurally generated planet, the game will render a handful of handcrafted locations for them to explore, all of which will be appropriate for the atmosphere of the planet itself.
So if you land on a rocky planet, you might find a mine, that will have been handcrafted by the development team at Bethesda. This news should at least take the sting out of reduced planet scope for players - it sure sounds like Bethesda is trying something original with the design of
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