Baldur's Gate III will be coming to Xbox consoles this year after all. In a tweet, Larian Studios CEO Swen Vincke confirmed that he and Xbox head Phil Spencer had found a solution to bring the critically acclaimed CRPG to Microsoft's current-gen consoles. There's one catch though: the game won't support split-screen co-op on the less-expensive Xbox Series S — a feature the developer has been struggling to enable for months now, thanks to the technical limitations of the console. In fact, to maintain parity of features between Baldur's Gate 3 on the Xbox Series S and X, Microsoft even sent engineers from their side to help out Larian.
“Super happy to confirm that after meeting [Spencer] yesterday, we've found a solution that allows us to bring Baldur's Gate 3 to Xbox players this year still, something we've been working towards for quite some time,” Vincke's tweet reads. The aforementioned change does not affect the regular online co-op, in which you can invite friends to help out with your campaign. However, rolling multiple characters on the same system (lower-end) is what's causing the issue for Larian — especially, when all party members run off in four directions, start hurling spells, and stress the console. That's a lot of on-screen activity on a single screen and in Vincke's words from a recent interview, “That requires memory.”
All improvements will be there, with split-screen coop on Series X. Series S will not feature split-screen coop, but will also include cross-save progression between Steam and Xbox Series.
That lack of memory has to do with Microsoft making the Xbox Series S more affordable, which naturally comes with the caveat of reduced performance. Larian confirmed, earlier this month, that the lack of
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