Whether or not the Xbox Series S is going to hold back this generation of consoles has been a topic of conversation for about three years now, and that conversation has only grown louder in recent weeks in the wake of the news that Baldur’s Gate 3 probably won’t be launching for Xbox Series X/S until next year due to Larian Studios facing difficulties with getting splitscreen co-op properly optimized on the weaker machine, with the studio also being unwilling to release the game without the feature.
Many, in fact, have even suggested that as the generation progresses and games continue to get more technically demanding, there may come a point where Microsoft may have to consider allowing developers to not support the Xbox Series S and instead only release their games for the Series X, its much more powerful counterpart. However, Microsoft Gaming CEO Phil Spencer doesn’t see that happening.
Speaking about Baldur’s Gate 3’s splitscreen issues on Xbox Series S in a recent interview with Eurogamer, Spencer said that Microsoft is continuing to work with and take feedback from external developers, including Larian, and that he doesn’t see a future where Microsoft ends up dropping its mandated support for the machine.
“On S, specifically, we designed the box with similarities to X, and clear places where we’re targeting a different performance,” he said. “And we’re taking feedback from devs including Larian, I met with them today to talk about it and I’m confident we’re going to find a good solution and we’re going to learn.
“I don’t see a world where we drop S. In terms of parity, I don’t think you’ve heard from us or Larian, that this was about parity. I think that’s more that the community is talking about it. There are
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