«I'm gonna wonder: 'How is that helping creators or players?'»
By Eddie Makuch on
Microsoft Gaming CEO Phil Spencer has reiterated that the company has no plans at this time to release a «mid-gen» console before the next big Xbox system comes out. Speaking to Eurogamer, Spencer said he understands why people are asking this, in part because there is a belief among some people that every game should run at 4K/60fps and the current hardware can't deliver this.
But the problem, Spencer said, is that too many hardware refreshes can create issues for developers. Not only that, but multiple console refreshes before the next big step up makes a platform like Xbox more akin to PC, and Spencer doesn't want to go that route.
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«And it starts to feel a lot more like PC--which is clearly a good ecosystem that's healthy, but then I'm like, 'Okay, well, what's the difference then between console and PC, if we're in this mode of every two years, a new GPU comes out, or CPU?' And there's a bunch of things,» he said.
«If we get into a console world where, every two years, we now have three or four closed ecosystems that are upgrading their hardware every two years, I'm gonna wonder: 'How is that helping creators or players?'» Spencer added. «To me it feels like we are creating a ton of complexity for creators and players in something that used to be very simple. And maybe there's another model for us.»
Spencer went on to say that he wonders if the «strict definition» of a console generation as
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