Secret Level's creator, Tim Miller, along with executive producer and supervising director Dave Wilson, recently revealed in an interview with Collider some behind-the-scenes tidbits about the making of Secret Level (Amazon Prime's latest videogame-inspired series) and the developers who turned down offers to be a part of it.
It feels like more and more studios are lining up for a swing at taking on a TV or movie adaptation. There's the Fallout series, the upcoming Devil May Cry animated Netflix show, Arcane, Castlevania, The Last of Us, and who could forget the Sonic the Hedgehog movies? But because of this saturation, Wilson admits that getting some developers on board was pretty hard, or even impossible.
«There were some IPs that we approached that were having a real big moment at that time, and Hollywood had come a calling, and three years later, nothing's happened,» Wilson says. «We were going to make an episode for them, and it was going to be awesome, but Hollywood happens.»
Basically, just because some videogames didn't get an episode in Secret Level, it doesn't mean that the series' creators forgot about them. Miller actually admits that he still gets a bit angry when he sees comments complaining about the lack of Halo in Secret Level: «Man, you think that we didn't talk to Halo?»
According to both Wilson and Miller, the creative director at id Software is actually a good friend, making Halo was actually one of the first games that they pitched for. «We made a big plea because one of the things both Tim [Miller] and I would love to do is do something that isn't currently available in the games,» Wilson says. «We wanted to make a Master Chief/Doom Slayer crossover episode, and I spent a whole weekend crafting this impassioned letter of my childhood. And it's exactly what Tim said; they were like, 'Nah.'»
A Master Chief/Doom Slayer crossover episode does sound sick. But as Halo, like many others, already has its own series, I can see why the developers
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