@LtSarge I loved the first Baten Kaitos back on the GameCube and hope it holds up. The battle system uses cards randomly drawn from a deck, so takes a little getting used to. It’s fast paced and quite unique, but also very enjoyable. Everything in battle uses cards, even potions and consumable food, and some cards change over time. Food/drink such as milk can go off: I don’t remember exactly, so may be wrong, but I think it could then be used to poison enemies. The visuals use beautiful pre-rendered backgrounds, which was unusual by then, but meant that more fantastical and detailed themes could be used. I also remember the music being quite nice. Hopefully the backgrounds have been nicely upscaled! One thing I didn’t like was the voice acting, as it sounded like it had been recorded using a phone from 1910 with a thermal sock covering the mouthpiece. In the original it could be turned off completely.
I haven’t played the second one, which is a prequel (although I guess needs to be played second as it will spoil things), but people seemed to like it. Apparently the battle system was simplified a bit.
@Bentleyma Considering how their older games struggled with other publishers, I'm willing to bet they enjoy the security and resources that come with being a first-party Nintendo dev.
Besides, even if it means needing to get a bit more creative with the technology, they're able to stand out on the system relatively easily. XC3 would be a good-looking but not visually remarkable game on Playstation or Xbox. On Switch, though, it really stands out.
btw how're you liking it so far? Seems like you got a fair bit further.
Edited on by Ralizah
@Ralizah Yeah as it is now it wouldn’t be visually remarkable, but if Nintendo had a
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