If one thing kept me coming back (and back) to Homeworld, it was skirmish mode. Setting up a quick (“quick”) battle against the CPU would often rob me of a whole weekend while at college. Homeworld 3 sees a new mode arrive on the second sequel, a roguelike-inspired multiplayer co-op called War Games. It pits one, two or three players against the enemy in a series of randomized challenges where you only progress if you can survive. I’ve spent the last few days playing an early build of the mode, and it’s impressive enough, especially given the fact I find the phrases “roguelike” and “multiplayer co-op” to be a massive turn-off.
Each campaign starts with a predetermined fleet – you get the choice of one early on, and more options are unlocked the more XP you accrue. You then have to run through a trio of missions, each one in a new environment, until you defeat the opponent’s carrier. These missions include escorting friendly transports from one side of the map to the other, rescuing captured civilians or attacking enemy positions. You need to balance your attacking and defending needs against the drive to research ship upgrades while managing resources – which are more scarce here than in previous Homeworld titles.
During each campaign, players will collect artifacts, which are randomized bonuses for your ships. These include a boost, like faster ships or more effective weapons, but at the cost of defensive stats or each vehicle’s responsiveness. Once you’ve completed your mission, you’ll get the option to hang around to repair your fleet and load up on resources. But doing so risks you becoming quickly overwhelmed by the enemy, which constantly increases their attacking intensity the longer you’re around. As soon as the
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