Following Nvidia's DLSS 3.5 announcements at Gamescom, AMD has finally revealed FSR 3 — along with a separate frame generation solution that works on all DX11 and DX12 titles. In a meeting with AMD, Digital Foundry saw both technologies in action and came away impressed.
FSR 3 is a frame generation solution that operates along similar lines to Nvidia's DLSS 3 — combining frame generation (Fluid Motion Frames) with super resolution upscaling (FSR 2) and latency reduction (Anti-Lag+) in a small number of supported games, with Forspoken and Immortals of Aveum set to first debut the technology. FSR 3 will work on Radeon graphics cards, as well as Nvidia and Intel GPUs.
So, how does FSR 3 look? At Gamescom, we had a demonstration of both titles running with the new technology active on a Radeon 7900 XTX running at 4K output. Both were running with v-sync on, which AMD recommends for frame-pacing purposes. In the very small Forspoken demo we saw, the game was running locked at 120 frames per second and looked just as a v-synced 120fps should look. The game was running in FSR 2 quality mode providing its own frame-rate boost, with frame-gen then taking you up to the limit. In terms of fluidity and clarity, FSR 3 looked a match for DLSS 3 — a view shared by Alex, Rich and John, who were all present to see the demos in person. A great start for FSR 3.
Immortals of Aveum was run in similar condititions: 4K output resolution in FSR 2 quality mode, with frame-gen then added to the equation to deliver a substantial boost to frame-rate. This time though, we didn't hit a locked 120fps, but the increase to fluidity was still profound and the quality of the generated frames again looked very good — comparable to DLSS 3.
However,
Read more on eurogamer.net