Since Black Myth: Wukong released its first trailer three years ago, every year on August 20th, the developer Game Science has shown something new about the development progress of the game. However, what's different this year is that we finally got to play it. Game Science held a large-scale Black Myth: Wukong hands-on event in Hangzhou China, inviting over one thousand players from all over the country to personally play the latest trial version of this anticipated action-RPG.
This 45-minute demo provided three different boss fights and a relatively complete chapter experience. It’s worth noting that after the event, the dev team made some adjustments to the trial version based on the feedback and suggestions received during the closed-door evaluation I participated in. As a result, my experience may differ slightly from what others experienced in Hangzhou and at Gamescom in Cologne.
Due to time limitations, this trial version did not include the level-up system. However, it provided players with a set of skills and equipment that will be obtained in the mid-game of the final version. In addition to basic light and heavy attacks, the protagonist's attack stances can be switched between three different postures including Smash Form, Pillar Form, and Thrust Form at any time. Furthermore, spells such as Immobilize, Stone Solid, Ring of Fire, and The Pluck of Many are also available for use. There are also two transformation abilities: one turns you into the previously seen Fireblade Wolf, and the other results in a creature with poisonous attacks. Additionally, players will find and collect certain potions for in-game use. It's important to note that these configurations may vary slightly depending on the different stages.
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