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Last week, game developer and publisher Behaviour Interactive acquired Codeglue, a game developer based in the Netherlands.
This marked Behaviour’s third European expansion within the last six months, as the company continues to strengthen its presence in the global gaming industry. Overall, Montreal-based Behaviour has more than 1,300 companies.
Built on the success of Dead by Daylight, Behaviour Interactive has become the largest Canadian video game developer. I spoke with CEO Remi Racine and Wayne Meazza, executive vice president of Behaviour Studios, at the Gamescom event last week in Cologne, Germany.
Here’s an edited transcript of our interview.
GamesBeat: What’s it been like at the house that Dead By Daylight built?
Remi Racine: It’s different. If you think about it, when we met before, we were a publisher. We’d just started. We had a small game that was–the game released in 2016, console about 11 months later, and then in April of 2018 the store opened, which is more than half of the revenue of the game.
Wayne Meazza: We’d bought back the publishing rights just before that as well, from Starbreeze.
Racine: We’ve grown the game. We have about 5 million MAU.
GamesBeat: How long did it take to start taking off?
Racine: When we released in June 2016 we’d made–I think we had our millionth player by the end of September. I don’t know how many players we have if you add up all the ones that left.
GamesBeat: I remember the switch from work for hire–
Racine: Well, it was never really a switch.
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