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A lot of companies say that their tools can help offload work from game developers so the devs can focus on making games.
One of these companies is Incredibuild. I’ve always had a tough time grasping and understanding exactly what these companies do. So I sat down with Tami Mazel Shachar, CEO of Israel’s Incredibuild, to get a better understanding of the work. They basically tackle chores like trying to spread cloud-based game code across a lot of servers to fully utilize the processors in those servers.
Incredibuild takes game code and breaks it down into pieces and determines the best way to execute it across distributed computing platforms, whether that’s high-end AMD Threadripper systems with 64 cores or simpler CPUs with 16 cores.
Bandai Namco uses Incredibuild to get rid of nightly build runs, where rendering and other kinds of processing work has to be done in a time-consuming batch. Now the company can accomplish some of the same tasks in just 40 minutes.
I interviewed Mazel Shachar at the Devcom event last week in Cologne, Germany.
Here’s an edited transcript of our interview.
GamesBeat: Tell me about Incredibuild, including what you do and who is the real competition.
Tami Mazel Shachar: If you look at Forrester or any of the analysts, we don’t have a rubric of our own. We would probably touch four different ones, which would be build acceleration, cloud enablement, dev tools, and dev
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