Hello! Welcome to the 295th edition of the WoW Economy Weekly Wrap-up!
This week we discuss the gathering professions and ask if they are worth the time and effort and what could be done differently in the future. We also have a look at some hot hardcore items worth looking out for and discuss which is better for a WoW Token? Retail or WotLK?
My name is Samadan and I'll be your guide through the World of Gold Making!
Thoughts on Gathering
Gathering professions have been the mainstay of the economy, something any player could pick up and spend some time travelling around collecting resources to be used in other professions for a little bit of profit. With Dragonflight, we had the added complexity of quality, specializations and other bits like seeds, overcharge and buffs. u/Cerms takes a look at gathering and what they think should change next expansion..
Beware: Personal Opinions To be blunt, I think dragonflight gathering failed pretty badly if longevity was the number one priority. There are some things I think works wonders and that I would like to see continue in the next expansion, but overall it's a big letdown.
When you pick up a gathering profession and start farming, you're getting the very minimum quality and quantity of the material, which you have to gradually and slowly improve over the course of a few weeks to guarantee faster speed, better materials, and the quantity of them. All while doing it for pennies that make dragonriding WQs a better option.
This system goes against what gathering professions should be. I'm in the belief that gathering professions should be the go-to profession for casual players who want to do up to 5 hours a week max of mining/herbalism to fund their consumables, crafting costs,
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