As spotted by Gamesradar, a particularly stubborn mathemagician has rolled up their sleeves to properly prove whether it's even worth it to run high-tier nightmare dungeons in Diablo 4.
Posted last week on the game's subreddit, fpsthirty put in a staggering amount of work to confirm their suspicions after tiring of the level 100 grind, wanting to «combine farming with an activity that is interesting and useful to the community … I decided to complete five dungeons of each tier, so that by the end of the experiment I would definitely [reach level 100] (I regretted the idea already on [tier 30], but I brought the plan to its end).»
This staggering one-gamer survey saw them complete over 400 nightmare dungeons in 18 days, cataloguing a staggering 8,104 Ancestral rarity items. Turns out, the tier doesn't really make much of a difference to raw item power—the top 3 grabs came from tiers 21 to 100, which is a massive variance.
Fpsthirty's helpful TL:DR lays out the core issues. From tiers 40 to 90 the loot's almost identical, with a piddly variance of 3 points across 70% of items. «In [tiers 91-100] the lower bar of item power has increased by 2-5 points, but the percentage of [item power] 785+ items is the same as on [tier 40].»
The rate of rare drops is increased the higher you climb, with tier 100 giving a 60% higher Ancestral drop rate when compared to tier 40. But if the item level variance isn't that big, this might not even be worth it as commenter Actual__Wizard explains: «If you want the maximum chance per run, do [tier 100 dungeons] … realistically you want max chances per hour and [tier 100 dungeons] slow most characters down a ton, so you're going to have to figure out what tier makes the most sense for your
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