Bethesda’s RPGs are no stranger to bugs, with characters breaking established in-game rules by dashing across lethal radiation fields or simply not responding to dialogue. A common phrase fans of the developer’s games have adopted is “Bethesda’s bug,” which is what they say when the issue could be a bug or reframed as a feature that fits in with the world. Most of the time, reframing is necessary because the bug is never patched out.
Starfield isn’t immune to these bugs either, though it is certainly the least-buggy Bethesda game I’ve ever played. However, I have encountered a few Bethesda bugs that I’ve managed to explain away because the game is very forgiving of the type of character I’m trying to be. That’s why when I fell through the map last night, I didn’t think anything of it, instead hopping back into the world and carrying on with my day.
Related: Starfield Complete Guide – Quest, Lore, Story & Trailers
While developers don’t share them enough, there are plenty of circumstances where bugs have become features because they either just work or aren’t harmful enough that they warrant removal.
My favorite example is FTL’s oxygen mechanic, which players use to put out fires by opening doors to remove all the oxygen so the fires go out. All while keeping their crew in areas behind closed doors. The developers didn’t design this as a feature but left it in because it works so well within the context of the mechanics.
Starfield is filled with situations like these, and I’ve no doubt that more will be discovered over time as players eventually reach the end of their playthroughs. The bugs we encounter don’t break the game and pull us out of the universe, though; they just add to the general
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