looks like a potential return to form for the games, but one feature points to a fascinating angle left unexplored. The last 2D sidescroller was, a Switch port and upgrade ofa Wii U title and its Luigi-focused DLC. moves on from the line to new inspirations and fresh ideas, making for an interesting package while also raising the question of what could have been if the game had ventured into a new genre altogether.
games are no stranger to genre diversity, with the platforming roots of the franchise eventually expanding to also include a host of party games, sports titles, RPGs (including the upcoming remake of ), and more. Most of these concepts were first explored many years ago, resulting in a long line of games and other subseries, but a number of interesting roads are yet untrodden. Although remains a traditional 2D platformer at its core, it does experiment a bit more with certain features that call another direction to mind.
Related: Super Mario Bros. Wonder — Release Date, Pre-Orders, & Characters
Mario is no stranger to unique abilities thanks to his long history with power-ups, but the Badges introduced in take the idea in a new direction. Badges feature different tweaks that can be equipped before entering a level, making it possible to customize Mario somewhat to tackle challenges in different ways. Although this should give an extra helping of replayability, the feature could really shine in a Metroidvania, where finding items to customize a build opens up the world in a much more extensive way.
Related: Super Mario Bros. Wonder Online Multiplayer Options & Co-Op Explained
The Metroidvania genre, inspired by Nintendo's own series and certain games starting with, focuses on sprawling non-linear maps where
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