's latest (D&D) DLC takes you through an entire adventure in a fantasy world, pitting you against terrifying bosses like The Juggernaut, a cult leader seen at the end of Chapter 2. The first real boss fight of the story can be a challenge to those unprepared for the combat seen in this new content. Spells, class abilities, and more must be used to achieve victory in this grueling battle.
Out of every available class in 's DLC, the Paladin has the best abilities to fight the Juggernaut, whether individually or within a party of adventurers. While the Wizard has plenty of spells that could also be great against this boss, that class has far lower health to resist the physical attacks of the cult leader. You'll encounter the Juggernaut toward the end of the quest in Chapter 2.
The Divine Smite and Lay-on Hands class skills for the Paladin allow you to deal more damage on your next physical attack and heal your character respectfully, giving you a huge advantage against the Juggernaut.
The best strategy against the Juggernaut in is to stay back and hit the boss when it recovers from its attack animations. Long-range spells that knock the boss backward like Fireball are incredibly strong here since most of the Juggernaut's attacks are close-range physical strikes. Another good plan here is to keep moving to the sides of the boss to avoid its simple attacks using his large fist or scythe.
Related: Minecraft DnD DLC — Release Info, Classes, Monsters, & Gameplay Details
The most dangerous attack to look out for is the Juggernaut's spinning scythe move, which covers the boss' whole body and knocks your character back for huge damage. The giant cultist in can also throw a rock at your character, which can be difficult to avoid if
Read more on screenrant.com