Once you reach the end of Chapter 3 in the (D&D) DLC of , you will have to fight a powerful demon boss known as a Nabassu on your own or with a party. A flying creature with four arms, this beast from the Abyss can be a challenging enemy to face. Multiple phases turn this battle into a war that can only be won by the most persistent adventurers using all their best abilities.
The third chapter of the story introduced for the DLC of is called, which takes you through a tower dungeon filled with secrets. While the second adventure in the game lets you become familiar with your character's abilities, this level is your chance to gain some mastery over them. Take your time to explore and encounter various monsters to test your skills before facing the boss at the top.
Related: Minecraft DnD DLC — Release Info, Classes, Monsters, & Gameplay Details
The best ways to take down the Nabassu are to wait for the creature to dive before rushing in to attack, stay to the side, and run around the arena often. Out of every class seen in 's DLC, the Rogue and Wizard together have the strongest abilities for fighting this demon. The Barbarian and Paladin will have a much harder time since the creature's flying attacks make it hard to hit with melee strikes.
The Wizard in particular can be effective against the Nabassu through spells like Fireball, which casts a flaming orb that explodes, which can hit the boss even when it is far away.
The most common attack you'll face is the Nabassu's diving strikes, which see the D&D monster go up into the air before swooping down quickly toward your character. This deals massive damage when you get hit, and knocks you back a considerable distance away from the demon. When you get too far from the
Read more on screenrant.com