President Blake Orama has been kidnapped by Ninja terrorists, so it’s up to a handful of heroes to chase down the culprits, save Blake and obviously save the world from these tyrants.
If it sounds like the plot of a 90’s style arcade fighter, you’d be right, but Treachery in Beatdown City changes things up considerably adding strong turn-based rpg elements, to give us a retro side-scrolling beat’em-up with a difference.
As you’ll see from the accompanying screenshots, Treachery in Beatdown City shares a strong resemblance with games like Double Dragon and anyone who checked out my review of Antstream arcade will know I have a fondness for such classic arcade games.
At first glance, I was expecting something similar, but as soon as you start on Beatdown City, it’s pretty clear you shouldn’t approach this like a standard side-scrolling fighter.
You can walk around the “level” (usually a single screen space) and hit A to jab your opponent, but this is generally pointless unless they have limited health and you just need to finish them off.
While keeping an eye on your health, FP (fight points?) and action bar, you’ll need to press X to bring up the command menu, where you can choose to strike, grapple, or use an item.
Each attack will use 1 piece of your action bar, so you’ll generally need to attack when this is full up, more powerful moves also consume more FP, so you’ll need to carefully micromanage your FP points, to ensure you can maximise your attacks.
A simple left-right combo might only use 16-24 FP, but if you want to punch, grapple and then body slam your opponent you’ll need upwards of 37 FP.
Getting to grips with the battle system doesn’t take too long, and as you progress through the early levels, you’ll
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