Every day, after I finish my shift of writing about long RPG series or how to pronounce names, I go for a walk. I’m admittedly not as healthy as I’d like to be, but I at least try to get some steps in, if nothing else. Typically, if my phone is to be believe, I get about 5,000 steps in per day. But since I’ve started playing Monster Hunter Now, I’ve been regularly doubling that count.
For those who aren’t in the know, Monster Hunter Now is the latest GPS-driven Augmented Reality game from Pokemon GO creator Niantic. I don’t think I need to explain to anyone here the sheer cultural impact Pokemon GO had on the world, even if the game at launch wasn’t super great. And while Niantic would throw its hat into the ring with other major IPs to capture that lightning in a bottle again, the company hasn’t matched that success since. For this reason, I went into Monster Hunter Now almost as a joke. I was bracing myself for another Final Fantasy 7: Ever Crisis situation; something that I’d put up with enough to write about, and then put down immediately after.
Obviously, the Monster Hunter brand lacks the clout of Pokemon. However, it wasn’t until I started playing Monster Hunter Now that I realized how well it fits Niantic’s formula. Running after and tracking down monsters is a core part of Monster Hunter, and that translates well to walking around your real-life neighborhood. And unlike Pokemon GO, Monster Hunter Now stays sort of true to the series’ main mechanics instead of going in its own direction. I found the game’s foundation absolutely fascinating, and it actually fixes three of the biggest complaints I had with Pokemon GO. It’s just unfortunate that its awkward monetization strategy hits you like a truck at a certain
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