Like Great Swords and Long Swords in Monster Hunter Now, Hammers are slow weapons with a high damage output. However, Hammers have the added bonus of potentially stunning monsters. You have a higher chance of stunning monsters if you hit a monster’s head.
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Hammers become available when you complete Chapter 2 of the story quests. This should be around Hunter Rank 15 for most players.
Hammers have three charge levels: Side Blow, Upswing, and Big Bang. Your Hunter will glow with every charge level. Unlike the other charge weapons, you will inch forward while you charge.
Out of the three larger weapons, the Hammer has the smallest range, so you need to be deliberate with your attacks. It plays similarly to the Great Sword in terms of its wind-up and attack execution, but with the shorter range, the Great Sword is the better option. However, as described above, the Hammer can stun monsters without needing to inflict Break. This helps offset its bad range and slow movement.
Its Special Skill – Spinning Bludgeon – allows you to perform an uninterrupted combo attack for a certain amount of time. You’ll start by swinging your Hammer multiple times, almost in a spinning pattern, before performing a plunging attack.
In addition to the Special Skill, all Hammers have one Equipment Skill. Curiously, none of them have the Attack Boost skill. Since Niantic plans to add more monsters with future updates, this – and Dragon element weapons – will eventually appear.
Currently, there are 9 Hammers available for players to unlock and forge. With the exception of the Iron Hammer, which is part of the Metal Weapon Set,
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