Monster Hunter Now focuses on combat, treating exploration as a secondary feature. As such, the game has a simple but expansive equipment system. Equipment is broken up into Weapons and Armor. From there, Weapons branch out into different weapon types and Armor splits into different sets.
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Every Armor set consists of five pieces: head, chest, arms, waist, and legs. Each piece has its own defense stat and skills, all of which come together to contribute to your Hunter’s overall stats. Armor can increase your resistance to a specific element, such as Poison Resistance, or provide a general buff, like the Attack Boost.
Currently, there are 14 different Armor sets that you can unlock. Each set corresponds with a Large Monster in the game, so we’ll most likely get more sets as we get more monsters. Unlike a majority of games, there is no incentive to use pieces of the same set. In other words, if you equip all pieces of one set, there’s no bonus for doing so. Instead, you want to mix and match your armor based on what monster you’re fighting and the bonuses each piece of armor provides.
Every piece of armor will provide 182 Defense at Grade 10. Finding the best armor pieces comes down to how many skills a piece has. The more skills you can unlock, the better your hunts will go.
When you start the game, this is the first Armor set available to you. Oddly enough, there’s some great stuff in this set. All of the Leather Armor pieces have two skills: the first unlocks at Grade 2 and the second unlocks at Grade 4.
This set primarily focuses on Water and heavy attacks. Use these pieces for a Great Sword or Hammer
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