CD Projekt has officially brought the development of its Witcher card game spin-off Gwent to a close with one last update, putting all future balance changes in the hands of the community.
Gwent, of course, started life as a turn-based card-collecting mini-game in The Witcher 3: Wild Hunt (although, technically, it existed on the page of author Andrzej Sapkowski's Witcher novels before that) and was expanded into its own full-scale release in 2018.
As development has continued, Gwent has recieved new cards, content updates, and expansions — as well as a standalone single-player story campaign in 2020's Thronebreaker and a rogue-like solo deck-builder in 2022's Gwent: Rogue Mage — but last December brought the news CD Projekt would wind down development after three new expansions in 2023.
10 months on and Gwent: The Witcher Card Game has now received its last official patch, Update 11.10, which includes the final card changes made by the Gwent design team. Previously, the studio said it was looking to introduce a system enabling the community to control balance changes after development on Gwent ended, and it's now detailed how that'll work in an FAQ shared alongside 11.10.
Gwent's future will be determined by what the studio is calling the Balance Council — a feature it says «ensures changes to cards will still be happening as long as there are people who want them». Essentially, this is an in-game voting system available to Gwent's more experienced players — access requires an account at Prestige 1 or higher and either being in a Pro Rank or winning 25 ranked games in the current season.
Once those criteria are met, players can vote for a maximum of three cards to be changed in each of four brackets: power
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