There are many unsightly euphemisms for the various stages of game development. My favourite used to be "sunsetting", aka cancelling a live service game, aka "we dragged the servers outside and smashed them with bats, gangland style". But now there's a new front-runner, "simmering". You know what's simmering? Quantic Dream's Star Wars: Eclipse, that's what. "Can I say it still exists? Because it exists," the developer's Lisa Pendse has revealed in a new interview from this year's Tokyo Game Show. "It's just not ready. It's simmering." Hmm.
Set in the High Republic era of Star Wars, when Jedi were as abundant as pigeons and half the big spaceships still looked like doughnuts, Eclipse takes you to an uncharted region of the Outer Rim, for reasons yet to be disclosed. The announcement trailer from 2021 was an almost Robert Eggers-esque conflagration of lightsaber duels, gnarly drummers, space dogfights and xenodiverse street scenes. I thought it looked quite good, or at least I did until Alice Bee burst from the undergrowth with entirely reasonable prophecies of doom based on Quantic's, well, inimitable approach to videogame storytelling.
Eclipse slid from view amidst Quantic's purchase by NetEase in 2021. You might say that it was eclipsed, hah hah hah. But according to Pendse, the game is still cooking. Speaking to IGN, she also had a little to share about how the game will handle player death, which is to say, how it won't.
"One of the big focuses we've had when we announced Star Wars Eclipse was to make sure it was clear that this is actually an action adventure game that has all of the elements that you would come to expect and want from a Quantic Dream title, which is intricately branching narratives, multiple
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