When it comes to the big AAA titles that companies have been potentially several years into making, they want nothing more than to hear that the games have done well sales-wise and are soaring into the history books in one form or another. Obviously, that doesn’t always happen, but it’s nice to think that it can with the title that you’re making. Bethesda took a big risk when they made Starfield because they were making a new IP for the first time in a long time and kept delaying the game so that it would be as good as possible at launch.
Thankfully for them, their efforts weren’t in vain. The game has soared to heights beyond what they could’ve imagined. We already know that the game was the biggest launch in Bethesda history, as it had six million players within a week if not less than that. But now, on Twitter, the Starfield team admitted that they were now over ten million players, which they were very pleased about:
Thank you to more than 10 million #Starfield explorers for creating the biggest launch in Bethesda history. pic.twitter.com/pTOQrxvOtB
As many have noted on Twitter and beyond, there’s a difference between “ten million players” and “ten million units sold.” It’s important to remember that the title is on Xbox Game Pass and has been since Day One. Not that this is a hindrance, far from it. But, as many have stated in the past, the Game Pass option technically takes away money from developers because it’s a low monthly rate to play numerous titles versus having to pay $60-70 for a single game.
Even with that caveat, that’s still an impressive number to get within the first few official weeks of launch. Remember, some people had early access for things like reviews. Bethesda can take heart that their title
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